From: thepipeline_xyz
Creating a game is considered more challenging than creating an on-chain game, with the primary bottleneck being the development of a genuinely good game [00:00:00], [00:00:06]. A common mistake observed is developing on-chain elements first before the core game is established [00:00:08].
Development Approach
The recommended approach is to first create a fun and engaging game, and only then integrate on-chain components [00:00:26], [00:00:30]. For instance, the integration of NFTs with a platform like Roblox makes sense because Roblox was developed first [00:00:17], [00:00:20]. Features like asset tracking become valuable once the game itself is popular [00:00:13], [00:00:15].
In-Game Asset Trading
Gamers have a long history of trading in-game assets, such as CS:GO skins or gold in the RuneScape gray market, which has existed for over 15 years [00:00:39], [00:00:42], [00:00:45]. However, these traditional trading methods are highly insecure, often leading to users being scammed or requiring risky wire transfers to unknown individuals [00:00:48], [00:00:50], [00:00:52]. In contrast, crypto offers a significantly more secure alternative for such transactions [00:00:55].