From: thepipeline_xyz

Influence is a complex phenomenon, with some individuals naturally excelling at generating engagement, while others do not [00:11:30]. This dynamic was explored in the “Monad Games” competition, which featured contestants who are “professional engagement farmers” and others who produce “banger original posts” [00:11:28].

Defining Influence

The competition aimed to determine “who’s the biggest yapper,” framing influence through a measure of “yappingness” [00:11:38]. Contestants initially ranked themselves from most to least influential [00:11:42], considering factors such as a “six figure follower count” [00:11:50] and whether influence was tied to a personal brand or a corporate entity [00:12:00].

Strategies for Assessing and Leveraging Influence

A professional psychic was brought in to provide an external assessment, arranging contestants based purely on intuition [00:12:44].

Psychic Assessment Traits:

During the psychic readings, various traits were identified as potentially contributing to or detracting from influence:

  • Organizational skills: Being a “great organizer” and liking to “plan things out” [00:13:18], [00:15:03].
  • Empathy and caregiving: Being an empath who reacts to others’ feelings [00:13:21], and being a “caregiver” who looks out for others [00:13:33].
  • Performance and entertainment: Liking the “stage” and wanting to “act” and “perform” [00:13:28], [00:15:24].
  • Secretive nature: Being “secretive” and preferring to be “in the back and do your organizing” [00:13:41].
  • Love for challenges: Liking “new challenges” [00:14:33].
  • Anonymity: Using a mask to “say whatever I want” without “too many repercussions” [00:15:32].
  • Avoidance of spotlight: Not preferring to be “in the spotlight” [00:16:27].
  • Resourcefulness: Being the type of person to “take it and pocket it” if there’s “a lighter on the table” [00:16:43].

Contestants then had 15 seconds to plead their case for being the most influential [00:12:51]. Winning this challenge meant a prize of 1,000 mana tokens [00:12:58].

Pitching Ideas for Influence

A subsequent challenge, “Hot or Not,” involved pitching fictional business ideas, emphasizing that a “billion-dollar idea” is only viable if it can be effectively pitched [00:17:03]. Ideas ranged from an “AI powered unsolicited NADS filter” [00:18:36] to “Work to Earn,” a concept that gamifies work tracking and rewards time spent on the job [00:20:09]. Another concept, “Couch Confessional,” was an “AI priest” where users could confess secrets to “big data which promises not to use them against you” [00:22:26]. This fictional product had a V2 concept involving its own blockchain (L2 evolving to L1) that would reward users with more tokens based on how “bad your secrets were” [00:22:51].

Community Engagement and Reward

The ultimate winner of the Monad Games competition received $5,000 to give away to the community [00:00:14], [00:31:22]. The winner, Professor Pipelines, ultimately decided to split the prize among three “OG Monad community members” [00:36:01], reinforcing the importance of community engagement and direct rewards within the Monad ecosystem [00:35:49]. This act showcased a practical application of influence directed back into the community.