From: thepipeline_xyz
Creating a game is considered more challenging than developing an on-chain game [00:00:00]. The primary obstacle in gaming development is the creation of a good game itself [00:00:06].
Prioritizing Fun and Quality
The recommended approach is to first create a fun game, and only then consider integrating on-chain components [00:00:27], [00:00:30]. This strategy prioritizes the gameplay experience over blockchain features.
“I think the main bottleneck for gaming is like first create a fun game then put like components of it on chain” [00:00:26]
For instance, a platform like Roblox, which was established first, would make sense with the later addition of NFTs [00:00:17], [00:00:20], [00:00:22].
Existing In-Game Economies
Despite the inherent risks, gray markets for in-game assets have existed for a long time, demonstrating a demand for asset trading within established games [00:00:34]. Examples include:
- Gamers trading CS:GO skins [00:00:39], [00:00:41]
- The RuneScape gray market for gold, which has been active for over 15 years [00:00:42], [00:00:45], [00:00:47]
These users often face scams, resorting to insecure methods like wire transfers to anonymous individuals [00:00:48], [00:00:50], [00:00:52]. This highlights that demand for in-game trading can exist even without secure, on-chain solutions, reinforcing the idea that a compelling game experience is the foundational element [00:00:55].